Capcom kicked off their Tokyo Game Show presence with a lengthy deep-dive into the gameplay of Dragon’s Dogma 2.
RPG fans are feasting at the moment. Between Baldur’s Gate 3, FF16, Starfield, more Final Fantasy VII Rebirth goodness, and now a fresh look at Dragon’s Dogma 2. During their TGS presentation, game Director Hideaki Itsuno showcased roughly nine minutes of gameplay footage for the upcoming sequel showcasing companions, job classes, and the expansive world.
Dragon’s Dogma 2 is a narrative-driven action RPG that places players in an immersive fantasy world as the Arisen. You will lead a party of up to three AI companions known as Pawns, including your custom main Pawn, and up to two additional Pawns that can be recruited from other players or offline. Before embarking on each quest of your journey, it is essential to organize your party and ensure that each member is able to leverage each other’s strengths and mitigate their weaknesses by tactically selecting their vocations. When players start their journey in Dragon’s Dogma 2, they will be able to choose their desired playstyle among the four initially available vocations: Fighter, Archer, Thief, and Mage. Players can change the vocation of their Arisen and main Pawn at any time by visiting Vocation Guilds throughout the world and unlock new vocations as they progress through the game.
Choose Your Vocation
Fighter: The Fighter wields a sword and shield to slice through enemy ranks and deliver powerful blows, while also using shields to protect themselves and their allies.
Archer: Archers utilize the bow and arrow to strike enemies from afar and excel at targeting airborne foes or creating opportunities for follow up attacks after striking enemy weak points.
Thief: Attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility. They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. Thieves may steal from enemies and NPCs alike.
Mage: Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster party members’ weapons, to casting healing spells.
Itsuno also revealed the Magick Archer and Mystic Spearhand, two vocations that will only be available to the player-controlled Arisen.
Magick Archer: Using magickal arrows, the Magick Archer has a versatile move-set capable of attacking, healing allies, or even learning a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.
Mystic Spearhand: The Mystic Spearhand makes use of their unique Duospear and magick to attack enemies up close or from afar with punishing strikes or magick that can paralyze enemies or hurl multiple objects at them.
Exploring the Nations of Dragon’s Dogma 2
The tale of Dragon’s Dogma 2 is split between two nations: Vermund, the kingdom of humanity, and the beastren nation of Battahl. Vermund is a land of rolling green hills, with a fortified capital city populated by nobles, and sprawling commoner settlements surrounding the castle grounds. Meanwhile, the steep canyons of Battahl are littered with ancient ruins that later became the foundation for its current cities. When venturing outside the safety of each nation’s towns, players will encounter travelers, merchants, soldiers, and other folk as they go about their daily lives. Each character has their own motives and objectives, and may even approach the Arisen with a quest. If a Pawn in your party has knowledge of a quest, they will offer to guide the Arisen to their destination. If the sky begins to darken while en route, the Arisen should seek a campsite to sleep rather than brave the smothering darkness and increased dangers of night. Oxcarts also offer quick passage between each major town, but beware: these transports can be attacked before their arrival.
No release date is set just yet, but more details on Dragon’s Dogma 2 is set to hit PlayStation 5, Xbox Series S|X, and PCs.