The re-release of Star Wars Battlefront Classic would take over 13 discs if it released on the PS2.
It’s safe to say games have evolved, and with that evolution they’ve become rather large in both scale and data size. Nothing translates this better than the recent release of Star Wars Battlefront classic.
The original game released on PS2 (and other devices) in 2004. Back then the “high tech” DVD storage disc was the hottest thing around and it could only hold a total of 4.7GB, a massive upgrade of the previous generation that held 7 times less. On this disc, Star Wars Battlefront took up nearly 4GB of that data, but it all fit one disc.
You would think by combining the two original releases, you’d get maybe a total of 8GB of data between them. Barring they don’t use the same assets (which they did), which would make it overall smaller. But that isn’t the case.
Instead the recent re-release comes in at over 62GB. That means if it released back on PS2 it would take over 13 discs to play. This also doesn’t include the data involved in an upcoming patch that is set out to fix online play, and many glitches the re-release currently has.
It leaves the question as to why a game at this caliber is taking up so much room. With a tiny bit of effort put into streamlining content, and cleaning up files, streaming and download sizes could be reduced dramatically for many games.
Elsewhere the game hasn’t had the hottest start. Currently on Steam the game sits at an “overwhelmingly negative” score due to the online updates of the game being entirely unplayable. Players complained about a lack of dedicated servers, which included only 2 64 player servers at launch. Others complained about spawn issues, loading issues, and array of other issues with the game. Aspyr has updated fans that a fix, or multiple, are on the way. However it seems to be a total 180 from the recently released Tomb Raider remaster collection.