Larian Studios has been hard at work updating Baldur’s Gate 3 since it released on August 3! The studio released its second major patch since launch and there are tons of improvements included!
I’ve got the full set of patch notes below except for those that have spoiler tags placed by developers on them! There were a number of bugfixes and changes that included spoilers, but you can still view them at your own risk via Steam! You can also take a look at the first round of patch notes (sans spoilers) below, with full notes including spoiler tags here.
Baldur’s Gate 3 Patch 2 notes (except for spoilers!)
HIGHLIGHTS
- Features
- Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
- Performance optimisations across the board.
- Reduced the size of savegames.
- Blockers
- Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
- Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.
- UI Improvements
- Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.
- Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character. (Who’s hoarding all the
- interesting equipment?)
- Added item rarity filters to the inventory.
- Your Turn notification now lists which character’s turn it is.
- The character summary on Level Up will now update to reflect changes in ability scores.
- The Active Search list now persists after being opened and is more informative.
- Action Radial now creates containers for spells created by other spells, making them easier to manage.
CRASHES AND BLOCKERS
- Fixed an issue blocking saving.
- Fixed a crash when finishing Character Creation.
- Fixed a crash when generating loot that can’t be picked up.
- Fixed a crash when switching between controller and keyboard while scrolling up and down the credits.
- Fixed a crash when assigning an action to a slot in the radial menu.
- Fixed a crash when loading a savegame.
- Fixed a crash when selecting ‘Pick Up and Add to Wares’ on a multiselection that included a corpse.
- Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
- Fixed an issue with picking up corpses within containers.
- Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character – they will now float around as a resurrectable Soul Echo as expected.
- You will no longer get stuck in dialogue if you disconnect during an active roll and then reconnect.
- You’ll no longer get stuck or die beneath the platform at the Adamantine Forge if you go to camp, use the platform, and then return from camp.
- Fixed an issue causing you to get stuck in dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.
- Fixed a crash on venturing forth while the passives tab is selected.
PERFORMANCE AND OPTIMISATION
- Improved performance and made optimisations across the game.
- Improved CPU load.
- Made performance improvements related to controller movement.
- Made optimisations for when moving around the world on controller.
- Moved surface texture and decal creation to worker threads.
- Moved loading shroud textures to worker threads.
- When AI can use a nearby AI hint, limit AI flooding.
- Improved minimap performance.
- Optimised the controller map by removing some duplicate items.
- Reduced the size of savegames.
- Made changes to make loading savegames made in older patch versions significantly faster. These changes will continue to make loading old savegames speedier in any patches and hotfixes to come.
- Removed some unnecessary calls for the hotbar to update to improve on stuttering.
- Slightly delayed when tooltips pop up when hovering over things like actions, items, and spells. This prevents the game from unnecessarily loading and unloading tooltips. The delay is now set to 200 milliseconds. Still reactive, more performant.
- Made optimisations for selectable elements on controller.
- Removed an irrelevant sound analytics event for optimisation.
- Fixed a memory leak when opening the inventory with a controller connected.
- Fixed a memory leak when streaming textures.
- Wrote velocity vectors to help with overall visual quality (e.g. when using TAA, to reducing visual aliasing).
UI
- Hotbar and HUD
- Made the hotbar icons for the number of unlocked and available Spell Slots you have more intuitive.
- Fixed hotbar sliders disappearing when changing the selected character while sliding them.
- Fixed the portraits of summons not fitting in their frames in the Party Line.
- Inventory
- Improved the Light Source tooltip to clarify the purpose of the slot.
- Removed duplicate ‘close’ prompts when the equipment slot pop-up is open. We got it the first time, thanks.
- Tweaked the layout for equipment slots in the Character Sheet on splitscreen.
- If you’re carrying a character in your inventory and the weight of that character’s inventory changes, that character’s weight will now update too.
- Combat
- Fixed portraits in the Turn Order UI sometimes disappearing under certain conditions.
- Fixed the Combat Log not always showing attack damage rolls after loading a savegame.
- Fixed advantage and disadvantage indicators sometimes showing up in the Active Roll UI in dialogue even if you didn’t have any available.
- The Combat Log will now have entries for all items looted from corpses.
- Fixed the health bar animation.
- Fixed the Unbreakable Will of the Netherbrain missing its portrait and character model in its Examine panel.
- Fixed the Saving Throw overhead icon appearing over very-much-dead characters.
- Fixed Attack Roll bonuses sometimes being duplicated as penalties beneath the Turn Order UI in combat.
- Added information to reaction tooltips about whether the reaction is enabled and whether it’s set to ask you before triggering or not. Also made sure the resource type (‘Reaction’) appears at the bottom of the tooltips.
- The ‘Ask’ icon for reactions will now only be editable when a reaction is enabled.
- Spells
- Fixed the Learn More Spells button opening the window for the currently selected character instead of the character whose Character Sheet you clicked it on.
- Fixed hardcoded text saying ‘Manage powers’ so that it can be translated.
- Journal
- If there were lots of speakers in a dialogue, the list of their names will no longer be cut off in the Dialogue History UI.
- Quest categories and entries in the Journal will now remember whether you’ve expanded or collapsed them.
- Trading
- Added a mouse-over label to the Balance Offer button in the Barter UI for clarity.
- Tooltips
- Fixed conditions on nested tooltips not showing on pinned tooltips.
- Added Agonising Blast’s Charisma modifier bonus to the damage on the Eldritch Blast tooltip.
- Saves
- Added the difficulty setting to the savegame information.
- Savegames will now save under your character’s name even if you’re polymorphed.
- No more savegames called ‘Sheep’… unless, of course, that’s your character’s name.
- Updated text to fit a button in the Load/Save window.
- Options
- Organised the Keybinds menu into categories to make it more user-friendly.
- Reordered and reworked the Options menus to make them more intuitive.
- The Options menu now closes when you enter a dialogue while it’s open.
- Fixed the Reset Tutorials button in the Options menu not working as expected.
- Character Creation, Level Up
- You can skip the Level Up animation.
- Fixed the class icon overlapping the Level Up banner.
- Fixed the Level Up UI sometimes disappearing when levelling up.
- Miscellaneous
- Fixed an issue causing the UI to disappear after speaking to Blurg.
- Made sure some non-player-facing conditions and passives don’t rear their heads.
- Made the context menu animation snappier and tweaked the background for a brighter, neater appearance.
- Brightened up the tutorial pop-ups and improved the alignment.
- Fixed the Change Difficulty screen fading a little too late and appearing briefly on the Main Menu.
- Fixed overlapping text for bonus names in the Active Roll UI.
- Fixed some text being cut off in the Alchemy UI for translated languages.
- Fixed the ping action prompt saying ’empty’ when targeting containers.
CONTROLLER
- Radials
- The shortcut menu and character selection are now accessible from the Action Radial menu.
- Added Fast Travel to the character radial menu.
- Added shortcut prompts to the Jump and Hide actions on the Action Radial menu.
Added a short delay to stick input after selecting an Action in the radial menus to avoid accidentally selecting something immediately after that or moving the camera. - Limited the maximum number of radial menus.
- Fixed ritual spells not being marked as such on the Action Radial menu. We promise, they don’t cost a spell slot!
- Fixed tooltips showing up in the Action Radial menu even if you have nothing selected.
- Added additional error messages for the radial menus.
- Added more detailed warning messages on controller to indicate why you can’t perform a certain spell or action.
- Spell variants will now be placed at the top of the Action Radial menu instead of in the next available free slot, making it more consistent and user-friendly.
- Added a missing icon for Heal in the radial menu.
- Character Sheet
- Made several improvements to the Character Sheet, for example by adding zoom capability; updating the style of lists, the XP bar, and equipment slots; and adding an indicator for the character’s main Ability.
- Fixed the Light Source menu not filtering light sources properly.
- Added a brief description of what reactions are.
- Fixed the abbreviations for Abilities not fitting properly in Russian.
- Fixed some clipping and overlapping in the Character Sheet.
- Moved the Consume action to the context menu and restored the Equip action as the default in the inventory panel.
- Fixed the prompt to toggle tooltips showing in the Character Sheet filters, and fixed the background of the slots increasing if the text on them is long.
- Fixed Character Sheet navigation issues when using filters.
- Equipping an item via the equipment slot pop-up in the Character Sheet will no longer close the pop-up immediately.
- Repositioned tooltips slightly when checking equipment slots.
- Fixed some missing tooltips in the Character Sheet.
- World Interaction
- Added information about the state of containers (e.g. if they’re empty) to the Active Search menu.
Fixed a small issue in cursor error messages.
Fixed the ping action not exiting the ping state on Left Stick Press.
Fixed the Examine panel on objects or characters with multiple resistances not scrolling properly.
Made it possible to select and inspect more items in the Examine panel, like item descriptions and conditions.
Fixed some portraits missing in the Examine panel and polished the selector.
Fixed the context menu not being navigable using the D-pad.
- Added information about the state of containers (e.g. if they’re empty) to the Active Search menu.
- HUD
- Fixed issues with overlapping text and UI fading in the Party Line and the Resource Bar.
Fixed an issue preventing you from grouping or splitting summons when you only have one party member available.
Removed arrow icons from D-pad button prompts.
Updated button prompts and made them look consistent.
Added a background image for Luck Points to match the other resources.
Fixed the Long Rest button prompts falling off the edge of the screen or overlapping other button prompts, particularly in translated languages.
Fixed the button prompts overlapping the Resource Bar in Turn-Based Mode.
Cleaned up button prompts at the bottom of the screen to make them more consistent.
Made improvements to the action resource bar, such as position and colour changes. Also reworked the movement indicator to account for larger numbers, and increased icon width to avoid stretching.
- Fixed issues with overlapping text and UI fading in the Party Line and the Resource Bar.
- Spells
- Fixed not being able to cast a spell with variants from a spell scroll.
- Fixed some overflowing text in the Spellbook for translated languages.
- Tweaked the appearance of default spells in the Prepared Spells section of the Spellbook so they don’t look inaccessible.
- Added more information to the Spellbook about when you can and cannot change your spells, even if you’re not a spellcasting class.
- Combat
- Made it more obvious if you’re low on health at the start of your turn in combat.
- Fixed not being able to attack stalactites with ranged spells.
- Tweaked the Reactions UI.
- Added surface information to the cursor on controller, rearranged some of the cursor target details, added a new overlay for surfaces when D-pad is pressed down, and added the Actions prompt in combat.
- Improved readability in the Combat Log by reducing empty space and tightening up the list.
- Made reactions that are turned off still readable and gave them a greyed out icon.
- Tooltips
- Adjusted some margins and sizes in tooltips to avoid issues like damage text getting cut off.
- Improved the tooltips: added new icons; tidied them up with new font sizes and placement; fixed the Inspect prompt; added the right colour and icon for the Equipped line; and added a new frame, footer, and header style.
- Tooltip prompts now show if they’re enabled or not.
- Tweaked the placement of tooltips for open containers.
- Fixed tooltips showing up in dialogue while the dialogue options are still hidden.
- Fixed the width of pinned tooltips changing when selected.
- Trading
- Pressing your cancel button will now close the filter pop-up in the Trade UI.
- Fixed the trade button prompts overlapping the split item button prompts.
- Fixed the trader attitude not showing up in the Trade window.
- Character Creation, Level Up
- You can now rotate and zoom in and out on your character in Character Creation when you’re choosing a name.
- You can now access multiplayer settings during Character Creation as well.
- Fixed scrolling with controller in the Prepare Spells section of Level Up.
- Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
- Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
- On splitscreen, if one player is watching an Origin character’s introduction and another is zooming in and out and spinning their character around in Character Creation, that second person’s button prompts will no longer affect the Origin character’s introduction.
- Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
- Fixed the alignment of chevrons in the Character Creator.
- Miscellaneous
- Fixed the Enter Invite Code textbox for Direct Connect getting cleared when you deselect it.
- Made general visual improvements to the controller UI.
- Fixed scrolling and cropped text in the Journal.
- Added information about how long you need to press-and-hold.
- Fixed some issues with navigating the Dialogue History UI.
- Updated the layout of the Save/Load window, added in-game locations for quicksaves and autosaves, and made it possible to see longer savegame names.
- Adjusted line heights in the multiplayer lobby and Options menus to save space and reduce the need to scroll.
MULTIPLAYER UI
- Fixed secondary local players not having quest, location, and secret map markers unlocked until saving or loading.
- Fixed some host error messages appearing on client screens.
- Dialogue interface settings (such as font size) will now be applied to both players in splitscreen.
- Enabled the Combat Feed on splitscreen.
- Fixed some of the UI getting cut off on splitscreen when a player is in the multiplayer settings.
- Fixed tooltips overlapping the party line on splitscreen.
- Fixed button prompts being mirrored when connecting a secondary local player.
- Fixed an empty notification when another player starts their turn in splitscreen.
- Fixed multiselection for containers in splitscreen.
- Fixed splitscreen not hiding when a fullscreen UI (like the Save window) is opened, causing you to see things like tooltips in the fullscreen UI.
- Fixed the alignment of the Turn Order UI in split screen, when two players are in different combats at the same time.
GAMEPLAY
- If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.
- Clicking a party member’s portrait on the map or minimap will now select that character and focus on them.
- Fixed client–server inconsistencies for Attack of Opportunity, causing the client to incorrectly indicate that an entity will react to you even if it can’t (e.g. if it’s Prone or Unconscious).
- Fixed characters’ Soul Echoes sometimes teleporting away from where the character died.
- Fixed projectiles not waiting for items to leave inventories.
- Fixed the ‘Hide during dialogues’ option for helmets sometimes causing your character to lose their hair after a dialogue.
- The portal to the House of Hope will no longer decide to become invisible.
- Fixed complex idle animations sometimes not starting.
- Falling items will now leave Turn-Based Mode and then re-enter after falling to fix them remaining suspended in the air.
- Removed the examine option from some objects that shouldn’t be examinable.
- Fixed knocked-down entities always playing their knocked-down animation when loaded into frame.
- Fixed the Falling damage number preview when preparing to Jump not always matching how much damage will actually be dealt.
- Fixed edge panning not working correctly when the camera is locked on a party member.
- Fixed reactions not always triggering if you Sneak and then cast Silence, or when using Astarion’s Vampire Bite action.
- Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint for Active Search after every combat until Level 3.
- The tutorial pop-up for trapped items won’t trigger anymore when coming near certain destroyed traps.
- Fixed the option to pickpocket your companions sometimes disappearing in single player.
- Prevented you from being able to multiselect and then drop other players’ items.
- Fixed not being able to split item stacks outside of your turn.
- Fixed not being able to enter Turn-Based Mode with a Downed character.
- Fixed items briefly appearing beneath your feet when you pick them up.
- Fixed being able to see characters turn towards you briefly before a dialogue starts.
- Fixed the lava VFX disappearing if you load a game that was saved during the combat with Grym.
COMBAT AND BALANCE
- Fixed an issue with auras causing NPCs to make inefficient choices like running towards you to Shove you, then running away again to make a ranged attack.
- Aggressive beasts now enter combat instead of fleeing when attacked from afar. Additionally, when you attack an NPC from afar out of combat, they’re now more likely to sprint up to you (instead of getting stuck).
- Fixed your resources not getting restored on your next turn if you join a combat late.
- The timer in the Chamber of Courage will now reflect the correct number of turns remaining.
- Fixed certain spells not taking into account inherited conditions.
- Updated the grace period for joining a combat late to be at the end of world items’ turn in the 1st round.
FLOW AND SCRIPTING
- Fixed Silenced characters sometimes not being able to start story-critical dialogues, like with other party members or bosses at the end of a combat.
- Fixed an issue causing party members to be Silenced after every dialogue.
- If you break your oath as a paladin, the Oathbreaker Knight will now come back to your camp in later acts, despite how much you may have scandalised him.
- Fixed companions sometimes not saying anything during dialogues where they are supposed to make comments.
- Fixed an issue where only the character who accepted the quest from Lucretious to find Dribbles could talk to her after doing so.
- Fixed Gale’s romance scene not triggering in Act I.
- Fixed Gale commenting on a deal with Raphael before it’s made.
- Fixed enemies sometimes spawning outside of the Atelier at the Jannath Estate when hitting the portrait.
- Fixed a bug where Gortash had a dialogue bubble over him after being knocked out, but clicking on him wouldn’t result in a dialogue – the bubble is no longer present and you can now loot him after knocking him out.
CHARACTER CREATION AND LEVEL UP
- You can skip the Level Up animation.
- Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
- Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
- Fixed the class icon overlapping the Level Up banner.
- Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
- On splitscreen, if one player is watching an Origin character’s introduction and another is zooming in and out and spinning their character around in Character Creation, that second person’s button prompts will no longer affect the Origin character’s introduction.
- The character summary on Level Up will now update to reflect changes in ability scores.
- Fixed the alignment of chevrons in the Character Creator
LEVEL DESIGN AND MAP
- Fixed some artefacts appearing at the bottom right of the screen due to fog of war.
- Fixed the map shroud not working correctly in one area of the Goblin Camp.
STEAM DECK
- Reworked our system for default video options so that values are defined per platform. For example, the Steam Deck will now default to 16:9.
- Settings now default to auto-rotate camera with speed set to max. This works better for a snappy handheld experience.
CINEMATICS
- Cleaned up some mocap in dialogues across the game.
- Fixed healing numbers appearing in the cinematic dialogue when you press the button in the Dank Crypt.
- Fixed your head clipping into Wyll’s as you kiss on the ground.
OTHER
- Fixed several text issues, like typos.
Baldur’s Gate 3 Patch 1 notes
HIGHLIGHTS
Showstoppers
- Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
- Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
- Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
- Fixed a bug causing you to get a Game Over screen after helping Downed party members.
- Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
- Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
- Fixed an issue where characters could get stuck in an infinite falling loop.
- Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack – the second hit will no longer revive him.
Story Flow and Logic
- Shadowheart should more easily follow up on her proposed romance moments in Act III.
- Jaheira and Minsc’s paths are tied after you save Minsc, so if you’ve forsaken him, Jaheira should now follow after him.
- Fixed bug that made it possible to break up with Astarion without meaning to.
- The drider will now recognise that you’re with him when reaching Moonrise Towers if you start following him in the middle of his route.
- Art Cullagh and Fist J’ehlar no longer get so scared of bears and spiders that their quest breaks.
- The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
- Minthara no longer references irrelevant topics or passes judgement on companions more than once.
- Fixed the dialogue flow when dating Minthara.
- You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
- Made it less ambiguous that you’re starting a romance with Gale when choosing certain dialogue options.
- During Gale’s spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
- Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
- You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don’t get in the way of real love.
- Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
- Fixed an issue where the Baldur’s Mouth headline about a cute cat could get accidentally overwritten.
- If Wyll isn’t recruited, he will now recognise Avatar Karlach and initiate dialogue.
- If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That’ll teach you.
- The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
Balance
- Made gold bounties more generous in several containers across the game.
- Increased players’ HP bonus in Explorer Mode from +50% to +100%.
- Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating infinite spell slots and Sorcery Points for sorcerers.
- Arcane Tricksters’ Mage Hand Legerdemain now does not expire until destroyed, and does not lose Invisibility on Long Rest.
- You can no longer have multiple Mage Hands active at the same time.
- The Shield reaction can no longer be used while Silenced.
- Fixed not being able to create 5th Level spell slots from Sorcery Points.
- College of Lore bards can now pick which additional skill proficiency they receive. Bards that are already of the College of Lore need to respec to get this choice.
- Made sure proper spell DC is applied during multiclassing.
- Added spells to bards’ Magical Secrets feature: Banishing Smite, Animate Dead, Crusader’s Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter’s Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
- The Club of Hill Giant Strength now increases Strength to 19 and not some puny 15.
- Fixed a bug with ranged enemies reapplying Hunter’s Mark constantly, even when not needed.
- Warlocks’ Pact of the Chain summons now get to use their Extra Attack more than once.
- Fixed NPCs sometimes spotting you even if they’re not supposed to be able to.
- Fixed an issue where multiple rolls trigger if you walk along the edge of a cone of vision.
- Danse Macabre ghouls will no longer kill you when you Long Rest.
- If you make a successful Saving Throw against a poison, you will now gain immunity to that specific poison for 2 turns.
- Meenlocks are now immune to the shadow curse.
- Helped Minthara remember how to use her weapons.
- Enabled trespass warnings for any additional characters that trespass after the first instead of immediately triggering combat.
- Fixed NPCs attacking outside of their turn when combat starts during forced Turn-Based Mode.
Usability
- Fixed dialogue notifications, like approval ratings and roll results, disappearing too early.
- The Launcher will now remember whether you chose DX11 or Vulkan.
- Fixed the incorrect amount of gold being displayed in all UI menus if the amount is too large.
- Fixed spells like Hex randomly shifting in order, causing you to misclick if you’re moving and clicking around intuitively.
- Fixed players who are merely listening in on a dialogue being able to skip lines – only the speaker can now do this.
- Fixed an issue with Camp Supply values for the second local player in multiplayer if they joined during a game. Long Rests will, alas, no longer cost nothing.
- You can no longer interact with another player’s inventory (e.g. send multiselected items or use their items) if their inventory is locked.
- Fixed the critical hit text sometimes not appearing.
- Improved the performance of the minimap when new map markers appear or old ones disappear.
- Dyed armour will now appear in the right colour in the Level Up screen.
- Halsin’s Wild Shape tooltip will now correctly call him a cave bear.
Visuals
- Fixed the modesty filter not working on dragonborns.
- Fixed earrings on tiefling female strong character models.
- Added a Controller Style option, which allows you to override which controller’s icons are displayed.
- Fixed an issue causing the clown makeup to not only not appear on Lae’zel’s face when applied, but also remove her characteristic tattoos and makeup.
- Invoke Duplicity now works as an identical copy of your character. And they’re not naked.
- Fixed a leather helmet, a metal helmet, and the Helmet of Smiting floating on some character models.
- Lae’zel’s underwear will now more accurately reflect the colour of dyes used on it.
Cinematic Scenes
- Made fixes to kissing scenes with the Origin characters across the game, for example to make sure physical contact is made properly, to account for shorter races, and to account for uneven ground.
- Fixed items like mugs and newspapers floating in the air during dialogues – the characters holding them were correctly hidden but the items themselves weren’t. Ghosties begone!
- Fixed Scratch’s position so you can try to get that ball out of his mouth. Whether he’ll let you have it is another matter.
- Lae’zel no longer floats up and down during your dialogue where you discuss dating.
- Fixed some cameras that couldn’t contain the force that is Astarion in a dialogue with him at night at camp. Also tweaked and added facial expressions where needed.
- Fixed a camera position when Karlach hugs you for the first time after getting her upgrade.
- Fixed the mind flayer not appearing in the cinematic dialogue with Dror Ragzlin if you manually trigger the dialogue.
Loot and Trade
- Traders who stock dyes now also stock dye remover.
- Made Lady Esther available to trade with after you’ve completed her quests.
- Fish vendors now have more fish to sell. That new bait must be doing the trick!
- Popper the kobold at the circus now sells more oddities.
- Lady Jannath will now have artsy items to trade.
- Skeletons around the Selûnite Outpost no longer have fresh food in their inventory.
- Lohse’s portrait is now reachable, chief.
Misc
- Updated the credits and reformatted them into two neater columns.
- The Digital Deluxe DLC’s D:OS2 bard songs are now also granted to companions as well, instead of just player avatars.
- All the extra bard songs from the Deluxe Edition will now be available even if you use Lohse’s Lute of the Merryweather Bard from the Deluxe Edition.
- DLC rewards will no longer get removed if you load a save with that DLC not installed. Any rewards that were removed due to this will be restored.
- Steel Watcher idle sounds no longer take up streaming bandwidth.
- You can no longer climb the Shambling Mound.
- Optimised the walking bounds of Glut so that it navigates the world and the battlefield better.