Tag: INTERVIEWS

Sophie Turner To Be Lara Croft In Amazon Prime Video Series

How fun is it to be a Tomb Raider fan these days? Amazon has been ramping up production for their exclusive Tomb Raider series expected to hit Prime Video, and one of the biggest steps seems to be finalizing. Sophie Turner, known as Sansa Stark from Game of Thrones is expected to finalize her deal to star as Lara Croft in the series. Sophie was not only phenomenal in Game of...

GOG Launches New Preservation Program, Re-Releases 100 Classic Games

Today, GOG announced on their Twitter account that they are launching the GOG Preservation Program, a new initiative which seeks to restore old titles to working order in an effort to "make games live forever." To this effort, GOG also released updated versions of 100 classic titles from their catalog, promising "updated, improved, or quality-tested builds" for games like Fallout: New Vegas, Vampire: The Masquerade...

The Stuff Nightmares Are Made Of: Talking About ‘Still Wakes the Deep’ With Composer Jason Graves

Our resident lover of horror games Becky got to speak with the composer of Still Wakes the Deep. Earlier this month I had the opportunity...

A Musical Feast: Talking with Colin Stetson About ‘The Menu’

Earlier this fall I was blessed with the opportunity to speak with composer Colin Stetson about his work on The Menu. Recently, I had the...

Dan Trachtenberg and Jhane Myers Discuss The Importance of Prey Taking Place in the Past | Interview

We recently had the chance to sit down with Director Dan Trachtenberg and Producer Jhane Myers to talk about why Prey HAD to take...

Amber Midthunder Discusses the Native Experience on the Set of Prey | Interview

We recently had the chance to sit down and chat with Amber Midthunder, the star of Prey, all about her experience and training for...

Justina Ireland Discusses The High Republic: Mission to Disaster | Interview

We recently chatted with Justina Ireland about Star Wars: The High Republic - Mission to Disaster, the response to the publishing initiative, and what...

Returning to Keyhouse: Talking with Torin Borrowdale about Season 2 of ‘Locke & Key’

I recently had the opportunity to speak with composer Torin Borrowdale about their work on season 2 of Locke & Key, which released on...

Knights of the Old Republic II Developer Chris Avellone Discusses the Game’s Impact 15 Years Later

Fifteen years after the launch of Knights of the Old Republic II: The Sith Lords; the game still holds a special place in the...

We Interview id Software and ZeniMax Online at Quakecon 2019! | 2nd Opinion Podcast #271

  Thanks for checking out the 2nd Opinion Podcast! On this episode, we have returned from Quakecon 2019 with our impressions of DOOM Eternal and...

Talking StarCraft: Evolution With Author Timothy Zahn (Interview)

Eager StarCraft fans may not have another game on the horizon, but they are getting an incredible new novel next week.  I had the chance to as author Timothy Zahn a few questions about the new book, StarCraft: Evolution, in order to prepare you for next week's release.  

Looking Back on Star Wars: Republic Commando and LucasArts With Brett Douville

Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work.  Come inside to check out my full interview!

The Fathergamer Interviews: Tom Beardsmore of Coatsink

Welcome to the first episode of The Fathergamer Interviews.  In this episode I had the opportunity to chat with Tom Beardsmore-- the CEO and co-founder of Coatsink. They are a passionate and talented games development team working on games for PC, VR, console and mobile, who have grown into a recognized face in the dev community, (as well as the growing VR industry).

Star Wars: Republic Commando Developer Talks Sequel Plans and Sev’s Fate

Fans have long clamored for a sequel to Star Wars: Republic Commando, especially since the ending left on something of a cliffhanger and one character's fate unresolved.  I got the chance to speak with the game's lead programmer Brett Douville who revealed what WOULD have happened to the character if the sequel had happened.  Come inside to check it out!