EA/Bioware have pulled the curtain back on the plethora of accessibility features gamers can expect when Dragon Age: The Veilguard arrives.
EA put The Veilguard‘s accessibility in the spotlight today thanks to a new blog post over on their site. As such things become more important and allow more people the chance to play games, it’s nice to see so many developers going whole hog in their efforts. Take a look at what you’ll be able to adjust throughout your adventure.
During Character Creation, players can select from one of five curated difficulty levels or create a completely customized experience:
Storyteller
Here for the story.
Keeper
A balanced combat experience that emphasizes party composition and equipment choices over reaction times.
Adventurer
A balanced experience that places equal emphasis on combat, party composition, and equipment choices.
Underdog
Here to be pushed to the limit, requiring strategic planning and tactical decisions.
Nightmare
Overwhelming battles that give no quarter. Requires a mastery of combat, equipment, skills, and game mechanics to survive.
Selecting Nightmare cannot be undone without starting a new playthrough.
Unbound
Customize all settings.
Settings impact numerous aspects of gameplay. If this is your first time, consider a curated preset instead.
Even after selecting a difficulty, there are more combat options available in the Settings Menu if you wish to make further adjustments. For example, you can adjust elements like parry timing, aim assist strength, or even how aggressive enemies are. See below for a full list of combat settings.
UI and HUD elements are also customizable. Many elements of the HUD can be conditionally hidden or turned off entirely. For example, you can fully hide elements like Rook’s health, the objective tracker, or the Mini Map. There are also options for the text size in the UI.
There are some accessibility aids for interface elements. For example, subtitles are fully customizable allowing you to modify things like the size, opacity, speaker names, and color. Other settings add audio aids to visual-only elements like incoming attack indicators. For anyone with vision deficiencies, there are full-screen color filters to improve visibility.
Beyond the UI and HUD, there are a few more options regarding the game’s visual effects. For anyone who deals with motion sickness, there is a Persistent Dot Option and Motion Blur can be fully turned off. The in-game Camera Shake can also be adjusted from 0-100%. Additionally, there’s an FOV slider in the graphical settings.
As discussed in the PC Features Blog, all inputs are remappable for gameplay in Dragon Age: The Veilguard on both controller and keyboard for all platforms. Input sensitivity and deadzones are also customizable with sliding scales. There are some UI interactions that require an input to be held for a short period of time, but this can be changed to tap instead. All of these options allow you to play the game in whatever way is most comfortable.
Dragon Age: The Veilguard hits PlayStation 5 and Xbox Series S|X on October 31, 2024.